#include "../Graphic/Graphic.h"
#include "Entity.h"
#include "House.h"

void Entity_House( struct sEntity *Obj )
{
    int mX, mY;

    //mX = (Obj->X-Graphic_WorldWidth*30+Obj->Y*2) / 60;
    //mY = ( Obj->Y*2 - (Obj->X-Graphic_WorldWidth*30 ) )/60;
    mX = XIso( Obj->X, Obj->Y);
    mY = YIso( Obj->X, Obj->Y);

    //printf("%d %d\n", mX, mY);
    World_SetTile(mX, mY, TILE_HOUSE);
    //World_RoadIso(mX, mY);
}

void Entity_House_Graphic( struct sEntity *Obj )
{

}
